Dungeons

Dungeons are structures within SBURB that contain traps, Underlings, and of course, LOOT.

Dungeons can be pre-existing structures, such as subways, that have been changed to be a bit... deadlier.

Dungeons can generate as both physical structures, like temples, or be in pocket dimensions entered by small generated gates.

Legendary weapons can only be found in the highest-tier dungeon, which, while it can be accessed early through shenanigans, should be left for the final quest because of the extremely challenging enemies and puzzles.

Appearance
A Player's Land is dotted with dungeons. Every dungeon is unique, with different layouts, traps, enemies, and treasures.

The Player must traverse many halls, corridors, and rooms, which lock upon entrance. The internal architecture of the dungeon matches the appearance of the Land. A world with sand would have dungeons made of Sandstone Bricks.

Because the Player's Land is finite, albeit large, dungeons may not physically exist on said Land. Instead, there will be small structures with vertical gates in the center. These gates, unlike the 7 default gates of the game, lead to a pocket dimension with a dungeon inside. This dungeon is randomized every single time.

The "Pocket Dungeon" gates are bordered by four colored pillars. RED means small, BLUE means medium, and GREEN means large. YELLOW gates can be any size.